// "Bunch" by Erlend Robaye, November 2001

Stps=12,	
Aspc=1,

A0="rnd(.2) + .2",	// scaling speed

B0="t*A0",
B1="sin(B0)",

C0="2*s+ (t*.5)",
C1="cos(C0)",
C2="sin(C0)",

C3="sin(s*15) * .15",

X0="(B1+C3) * C1",
Y0="(B1+C3) * C2",

LWdt="rnd(4) + 5",

ConB=0,

Vers=100

